I am, and will
probably always be a big fan of Kingdom Hearts. That being said, I am
staunch Kingdom Hearts apologist. I'm sorry that the games have
turned into a such giant anime wank fest. I'm sorry that the Disney
worlds still tickle my nostalgia trigger in such a way that I feel
compelled to keep playing each new entry in the series. Most of all,
I'm sorry that I still feel a little bit of what can only be
described as “magic” each time I pick up a new title in the
series.
Kingdom Hearts makes me feel like this elderly woman. |
The reason I have
so much guilt about playing and enjoying Kingdom Hearts, is that from
an objective standpoint it's clear to see that the series has been
rehashed and milked beyond belief, and that what once was a genuinely
unique idea has now been watered down into pure fan service. The
story doesn't make sense, the game play is repetitive, and the
dialogue would be at home on top of an all beef patty. Yet I love
Kingdom Hearts, because for whatever reason hanging out with my
animated homeboys fills me with such a feeling of relief and comfort
that I look past all of the glaring flaws. I just want to offer some
perspective of where I'm coming from, so that you can read through my
analysis of Square-Enix's latest Kingdom Hearts offering and
interpret my criticism appropriately. When I buy a Kingdom Hearts
game I'm paying for a feeling more than a game.
This is a picture of Mushmouth. He writes for Square-Enix. |
So now it's time
for the first Kingdom Hearts game exclusively for the 3DS. The game
is called Kingdom Hearts 3D: Dream Drop Distance, because
Square-Enix knows they don't have to come up with a good title in
order for their fans to simply eat this up. The game is supposedly a
direct sequel to Kingdom Hearts 2, but you wouldn't know it just by
looking as the characters resemble sort of a mix between their
initial KH1 appearances and the more “mature” appearances in KH2.
You may wonder why, but that's where the “story” comes in silly.
Here's my open
plea to the writers of the Kingdom Hearts games. KEEP IT SIMPLE
STUPID! The first game was fantastic, simply because you played as a
young boy traveling through various Disney inspired worlds. What was
the conflict? There was a bad dude trying to engulf those worlds in
darkness. It was simple. A little cliché, but easy to follow and
very enjoyable. Then Kingdom Hearts got weird. Now there was a group
of nobodies? Nobodies were what was left after people became
heartless? Almost every main protagonist is actually the same person
somehow? Hearts? Darkness? Light? Who can follow any of this junk?
It's a convoluted mess that is saved by the brief respites involving
the Disney License. Who was that evil spiky haired dude in the black
coat? WHO CARES I'M FIGHTING WITH SIMBA!
So if you haven't
been following and playing each successive game in the series, then
you should absolutely avoid Kingdom Hearts 3D. There are some
“helpful” flashbacks which are basically cutscenes from the other
games,but they aren't really that helpful if you don't have any
context. However, if you are like me and have played all of the
games strewn across all of the multiple systems, then you already
sort of know what's happening. Sora and Riku are now taking the Key
blade exam or whatever, and they have to travel around doing Kingdom
Hearts stuff. This includes fighting bad guys, talking to Disney
characters, and being unnecessarily emotional about the concept of
friendship. Dude I get it, you really care about your friends.
Big Money Makers |
But what is a good
convoluted story without a convoluted conflict? Apparently the worlds
are sleeping? Which is why Riku and Sora look younger when they
travel to each world? Okay Kingdom Hearts, sure whatever man. It
feels a little contrive, and seems like it was just a reason for the
developers to backtrack to Disney worlds that wouldn't make canonical
sense. Wait, but then why when I visit the Tron world are we suddenly
in the future? Don't ask questions dummy.
The only good thing
I can say about the story in this game, is that the developers do try
to change the continuity at the end. Without spoiling anything, they
basically take all of the crap that I hate about the Kingdom Hearts
extended universe, and chuck it out the window. They manage to boil
things back to the simplicity of the first game, which definitely
makes me more excited for Kingdom Hearts 3.
God the first game was so good. |
Now who am I
kidding? The most important thing about Kingdom Hearts games is the
abundance of new and exciting worlds/cameos. Kingdom Hearts 3D does
make a valiant effort on this front. Almost every world in the game
is new, not including Traverse Town which sort of acts as a base of
operations. Even though each world is new, they're a mixed bag. Sure
the Fantasia world is probably one of the most exciting and unique
worlds in recent memory, but then you have to sludge through the
drudgery that is Pranksters Paradise from Pinocchio. For the most
part the worlds capture the art style of their specific inspiration,
but they do feel kind of flat. Aside from the protagonist, the
enemies, and the Disney characters, the worlds feel completely
unpopulated. Rather than feeling like you are amidst your favorite
films, you feel like you're stuck in empty boxes that are made to
look like your favorite films. This is a problem with Kingdom Hearts
in general, but could easily be addressed by adding a few more
throwaway characters to the environments. For fans who complain that
there aren't enough Square-Enix properties thrown into the mix, the
cast of The World Ends With You show up from time to time.
So what about the
gameplay? Does Kingdom Hearts 3D manage to change up the tired
formula? Well yes and no. What Kingdom Hearts 3D lacks in
originality, it makes up with abundance. Sure the combat is still a
simple button mashing affair, but there's so much else you can do to
expand your gameplay experience.
The story is split
into two. You play as both Riku and Sora in parallel worlds. To
emphasize the direct parallel of their adventures, the game
incorporates a timer. When the timer runs out, you switch characters.
It's an interesting idea which manages to keep you playing as both
characters, rather than focusing on just one. However the time limit
can sometimes feel too short, or cut off during a boss battle meaning
you will have to start the battle from the beginning. You can switch
characters manually at any time, but the timer is still a little
frustrating.
"playingkh3d.jpg" |
The game plays a
little bit like Kingdom Hearts:Chain of Memories, in that it relies
on sort of a card based system. You build your deck by adding
commands, magic, and items, and then your movements in the real world
match that order. Unlike KH:COM you don't have to worry about your
combo being broken because your card was too weak. You are free to
beat down your foes. The strategy is more in how you plan to do that.
"Please kill me" |
The game is on the
3ds, but it controls just like a console iteration. If you spring for
the circle pad pro add on you get an extra analog nub, but either
play style feels fine. The camera can be a bit unwieldy at times, and
occasionally you'll lock on to targets you don't want, but these are
minor frustrations.
The biggest
addition to this game's controls is the flow-motion traversal. Now
you have the ability to grind and jump on things like some sort of
crazy Tony Hawk guy. It makes traversal really fast and fluid, and
also adds a bit of flash to the combat. Some punk dude giving you
trouble? Grind that rail and then propel yourself towards him like a
bullet. Flow-motion feels great, and hopefully becomes a staple for
future titles.
The "Drop" in the title refers to the way you enter a world. After selecting where you want to go, you are literally thrust into a warp tunnel. Falling towards the earth, you are challenged by fighting a boss, collecting stars, or destroying a certain amount of enemies. It's so much better than the gummi ship from the original two games. While the first couple of drops are fun, they don't really add much to the overall experience. These transition levels should be kept out all together.
Rather than
fighting alongside Donald and Goofy, Sora and Riku now have to make
due with teaming up with the Dream Eaters. Dream Eaters are both the
enemies and the sidekicks in this game. They look like little
colorful animals, but small. Almost like some sort of Japanese Pocket
Monster. You get to name your individual buddies, and play with them
using the 3ds' camera. Playing with your little demon helps them
become stronger, and is sadly addicting. You will find yourself
petting the hell out of these things, and loving every second of it.
The Dream Eaters can also be sent out to fight one another in what is
the game's only form of multiplayer. These battles play out like a
hyped up version of rock paper scissors, but it's still fun to see
your little animals go at it. You can also activate little battles
within different worlds which give you bonuses, and sometimes allow
you to use other people's Dream Eaters for a short amount of time.
You may be hesitant at first, but these little dudes have undeniable
charm, and can also rip a man's face off. I love the Dream Eaters,
more than I care to admit.
Kingdom Hearts 3D:
Dream Drop Distance, is another game in the Kingdom Hearts saga.
While it tries to add a few new features to shake things up, the core
of the game still feels too similar to previous entries in the
series. The levels range from great to bad, and the story leaves a
lot to be desired. Overall it feels more like a stopgap between the
immaculate Birth By Sleep, and the inevitable Kingdom Hearts 3. If
you are a Kingdom Hearts fan you probably think I'm some sort of
blasphemer, and for you the game is fine. If you've never played a
Kingdom Hearts game before though, this is certainly not the title to
start with.
So that's that guys. Another one bites the dust. Do you agree? Do you disagree? Let me know with a comment! If you enjoyed the review, be sure to tell a friend or tweet about it! That's always nice! Till next time be safe.
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