Hey guys today I wanted to talk about Mass Effect 3! Yeah scary
right? This game has been a very polarizing subject recently, and has
come under scrutiny from players around the world. It's the cool new
thing to hate Bioware, but the game is not the complete abomination
that some may have you believe. While the game has a lot of serious
flaws, it's still enjoyable for fans of the series. You can compare
Mass Effect 3 to the third Godfather film, it's certainly not the
best in the series, but it's by no means the worst game of the
decade. If you have any attachment to the Mass Effect series then you
probably don't even need to read the rest of my review, just go out
and play it. However, if you are on the fence as to whether or not
this “game” is worth your time, then you may want to stick
around.
Let me just preface this review by saying I am not going to be
addressing the ways in which Bioware is pandering to newcomers. If
you are not importing a character from Mass Effect 2, then there is
little entertainment value for you here. The biggest selling point of
the game is seeing how your individual choices play out over the
course of three titles. This is the third game in a trilogy, if you
have not played either of the first two games then you really have no
business playing Mass Effect 3. There are options to skip gameplay or
conversations if you are simply treating Mass Effect 3 as a self
contained title, but these inclusions are simply a way for Electronic
Arts to sucker in the unwashed masses.
Not
clear on the controversy surrounding Mass Effect 3? Heres a video
So
let's just jump right into the Mass Effect plot. In Mass Effect 3 you
play as Commander Shepard. However, that's really as far as I can
speak about specifics. The thing about Mass Effect is that it
revolves around player choice. While my Shepard was a male, and
accidentally wiped out an entire alien race, there is no telling what
your experience will be like. Perhaps you play as a badass who goes
around punching Jessica Chobot in the face over and over and over
again, or maybe you are more meek and mild and choose to sleep with
the alien girl whose race is clearly a metaphor for the Islamic
community.
Whatever
your choices have been up to this point, everyone will start Mass
Effect 3 in the same position. Your Shepard is on Earth attempting to
warn the populous of the oncoming Reaper invasion, when suddenly they
arrive in full force and begin demolishing cities. (For those who
don't know, Reapers are ancient mechanical monsters who stop by every
now and then to wipe out all sentient life. No big deal. ) So things
are pretty bleak to say the least.
However,
Shepard manages to escape earth and reunites with his crew on his
ship the Normandy. The rest of the story revolves around Shepard
trying to gather enough resources to defeat the Reapers. While the
fast paced opening really starts things off with a bang, the fact
that most of the missions turn into menial chores really takes me out
of the experience. Mass Effect 2 revolved around Shepard trying to
gather a team for a suicide mission, most of Shepard's adventures in
3 consist of stockpiling. You are constantly reminded of the Reaper
threat, and the missions never really get to slow down and take in
the universe. The best parts of Mass Effect 2 involved the lore, the
characters, and the situations. With the exception of one mission
involving the Geth (Robot dudes), the actual science fiction in Mass
Effect 3 is really weak.
The pacing in Mass Effect 3 is all over the place. At one point you'll be fighting off the Reapers on a faraway planet, and the next moment you'll be buying flowers for your sick crew-mate. A lot of the running around seems pointless, and makes you feel a little useless. Why is someone of Shepard's position involved in recon for the war effort? You single handedly have to bring together species who are too stubborn to work together despite being faced with the ultimate threat of destruction. It doesn't make a lot of sense that the hero of the galaxy would casually run around solving people's minute problems. “OH I HEARD YOU NEEDED A FOSSIL OF AN EXTINCT SPECIES! WELL DON'T WORRY, I'LL GET RIGHT ON THAT. IT'S NOT LIKE WE ARE FACING IMMENENT DESTRUCTION OR ANYTHING!”
Oh Balls |
The pacing in Mass Effect 3 is all over the place. At one point you'll be fighting off the Reapers on a faraway planet, and the next moment you'll be buying flowers for your sick crew-mate. A lot of the running around seems pointless, and makes you feel a little useless. Why is someone of Shepard's position involved in recon for the war effort? You single handedly have to bring together species who are too stubborn to work together despite being faced with the ultimate threat of destruction. It doesn't make a lot of sense that the hero of the galaxy would casually run around solving people's minute problems. “OH I HEARD YOU NEEDED A FOSSIL OF AN EXTINCT SPECIES! WELL DON'T WORRY, I'LL GET RIGHT ON THAT. IT'S NOT LIKE WE ARE FACING IMMENENT DESTRUCTION OR ANYTHING!”
THIS IS EXACTLY WHAT I WAS LOOKING FOR |
Why does he need a sword? |
There
is also a Prothean character that can be unlocked through day one
downloadable content, but as I'm not in the mood for being raped any
further by Electronic Arts, I opted out of that purchase. The fact
that I just purchased a 60 dollar game, and the company now expects
me to put forth another 10 dollars for content that could have easily
been put into the final product, makes me a little sick.
The
Mass Effect 3 storyline may not be as strong as either of its
predecessors, but there are still enough twists and turns to propel
you towards the finale. There is a lot of weird characterization of
Shepard involving a child, and most of it is garbage, but for
returning fans there are plenty of callbacks to previous titles, and
a lot of run-ins with familiar faces. There are also a few touching
moments for those who have grown attached to specific key characters.
It kept me going despite being tedious at times.
Sure whatever |
Gameplay
The gameplay in Mass Effect 3 is very similar to that of its
predecessor. It is a third person shooter with light RPG elements.
Who am I kidding? Mass Effect 3 throws out most of the RPG elements
in favor of being a third person shooter. Sure you can still upgrade
your equipment and skills, but none of it really matters all that
much. There are also a few classes that you choose from in the
beginning which will slightly change the powers you have access to in
the game. As long as you have some cover and the chance to grow back
your face you should be fine. However, the shooting in Mass Effect
feels stiff and clunky. Enemies react to your bullets as if it were
an MMO, sitting there quietly as you pelt them with numbers. Of
course there are modifications you can pick up to make your weapons
stronger, but it doesn't really change the fact that the actual
battles are boring and frustrating.
The
camera angle in Mass Effect 3 is similar to those over the back
cameras seen in games like Resident Evil 4. While this type of camera
may work in a survival horror game in which the player is supposed to
feel trapped, in Mass Effect 3 it can be frustrating as enemies will
surprise you from behind and beat you into oblivion. Also the
developers decided to map a multitude of commands to one button,
which ensures that you will roll when you meant to take cover, and
take cover when you meant to roll. The enemy A.I isn't great, and you
will find yourself being swarmed on multiple occasions. Also you
can't throw back grenades, a “feature” which forces you to leave
cover and expose yourself to enemy fire.
Aside
from the gunplay, you still travel the universe scanning planets and
talking to strangers. The planet scanning is much improved from the
previous game. Where you used to scan each individual planet for
minerals, in this game you simply send out a beacon that tells you
which planets have materials that are worth looking for. If you scan
too much Reapers show up and you have to leave the system before they
catch you. It's still a bit tedious, and the mini game of running
away from Reapers is silly and gets old fast.
Talking
to people is still as interesting as ever. The dialogue wheel still
makes your decisions feel dynamic and unique. However, I would like
to see the wheel change so that it's not always so clear which choice
is the “good” choice. I'd like to see where my conscious would
take me rather than relying on my eyes.
Something
you will notice throughout your adventure is the abundant load times
and iffy frame-rate. The load times between each area on the ship
take up to about 20 seconds at a time, and since you will be
traveling around looking for your crew, it gets tedious. You may get
to the point where you will simply skip out on searching for dialogue
in order to avoid the harsh reality of the load screens. The
frame-rate is also really inconsistent. Occasionally the game will
come to a crawl, and once in awhile it will momentarily freeze. The
game just feels unpolished and rushed at times.
Ending
I guess I should briefly touch on the ending while we are here.
Don't worry I won't have any spoilers for those of you who are still
interested in playing through the game. But let's just say that the
ending was not as disappointing as everyone makes it out to seem.
Actually I really liked the ambiguity to the conclusion, and taken at
face value the ending is serviceable. Sure the entirety of the game's
“ending” relies on one final decision, but that didn't really
bother me. It's about how you get to that final point, not the finale
itself.
However this is where we get into spoiler territory.
If the indoctrination theory is correct, then the fans have all of
the right to be upset. Selling a game short and delivering the ending
through DLC is unacceptable. It's one thing to be challenging with
the ambiguity of your ending, but to penny pinch or trick individuals
who have supported your series is just something that I can't
support. I like the idea of the indoctrination theory, but I do not
like the way it is being doled out to us. That said, this theory is
simply a theory, and we will have to wait to see if Bioware does
indeed “change” the ending.
OH
RIGHT THERE IS MULTIPLAYER. I almost forgot, the insignificance of
the multiplayer is almost astounding. What genius at EA decided to
add a multiplayer section to this game? It really doesn't add
anything. It's the same broken shooting mechanics with up to three
friends. Granted, having buddies with you who can revive you and help
out actually makes the combat a bit more enjoyable, but ultimately
the multiplayer is nothing more than a distraction.
You
can pick from different classes just as in the main game, and by
playing more matches you can influence your “Galactic Readiness”
which is supposed to somehow effect the ending you get in single
player? I've heard it's optional, which is great because the
multiplayer is not that great. It's serviceable and the ability to
collect different classes and species is a bit addictive. It's nice
that it's there, but the resources that were put into the multiplayer
should have been put towards the single player.
Da Fudge? |
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